More recently, sprites are also being used in web design (like the CSS sprites which combine lots of small images into one sheet to improve web page load times). They can also be used for pseudo-3D sprite scaling like in Super Scaler, Mode 7, or in pre-rendered movement. Often used to represent player-controlled characters, props, enemy units, etc., sprites can be composed of multiple tiles or smaller sprites. They are the non-static elements within a 2D game, moving independently of the background. So, what are sprites? Sprites are two-dimensional images or animations overlaid into a scene. And if you’re interested in becoming an indie dev, you might want to check out how sprites are designed. The methods by which sprites are drawn and animated have changed, but sprites themselves are still here. In fact, they are extremely popular in many of the 2D indie/ retro games you can play today. But sprites aren’t a forgotten technology of the past, which disappeared after the appearance of 3D models. The pixelated characters you saw on your TV screen were comprised of 2D bitmaps known as “sprites”. Which consisted of pixelated graphics and the usage of graphical tricks like “ parallax scrolling” to provide an illusion of depth in what were otherwise simple 2D side scrollers. If you grew up in the 1980s playing 8-bit and 16-bit games such as Mario or Sonic, you might be familiar with their unique visual style.
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